I have been working with plugdata, but find that the current dpf wrapper for the heavy compiler for windows is broken or sketchy at best. I find Foleys GUI Magic a BRILLIANT way to work with Juce. I have made a really nice gui, but I’m now having trouble with integrating it with my dsp code. Foleys GUI Magic juces JUCE_DSP module, but heavy doesn’t. Is there a way to let heavy handle that, and not let foley handle audio at all maybe. There is definitely very weird things happening when i compile heavy based code with foleys. It doesnt happen when i dont use Foleys. But I really like using Foleys for GUI
Well so im working with the HVCC compiler from plugdata, so c++ wise im in way over my head. I think the problem is actually that JUCE doesn’t have locked blocksize, and Puredata based dsp code needs a steady blocksize. So I need to implement a ringbuffer, for my codebase to work. This is probably too advanced for me at the moment.